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THE GAME LIBRARY

Find your next favorite.

A growing collection of arcade, console and homebrew games. Find something that feels like you.

550 games to discover

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Game screenshot of Heavy Barrel (USA)
NES / Famicom
Action · 1990

Learn the spawn patterns, hoard the barrel parts, break the game wide open.

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Game screenshot of Jackie Chan's Action Kung Fu (USA)
NES / Famicom
Action · 1990

Jackie's NES platformer mixes kung-fu combos with springy level gimmicks and bizarre bonus rounds.

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Game screenshot of Greg Norman's Golf Power (USA)
NES / Famicom
Sports · 1992

The Great White Shark fronts a no-nonsense golf sim: a full club bag, wind that means it and greens that actually break.

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Game screenshot of Crackout (Europe)
NES / Famicom
Puzzle · 1991
Collection edition A

Konami's Europe-only spin on brick-breaking: whip the ball through alien-built walls, catch power-ups and topple end-of-stage guardians that shoot back.

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Game screenshot of Heavy Barrel (Japan)
NES / Famicom
Action · 1990

Battle through an enemy fortress and gather the six pieces of a powerful weapon.

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Game screenshot of Jackie Chan (Japan)
NES / Famicom
Action · 1991

The kung-fu star's Famicom showcase: sprint through stage gauntlets with punches, spin kicks and breakneck crowd control.

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Game screenshot of Akumajou Special - Boku Dracula-kun (Japan)
NES / Famicom
Action · 1990

Dracula as a cheeky kid with a cape and attitude: Konami's adorable spoof platformer swaps Belmont dread for gags, silly bosses and a chargeable magic attack.

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Game screenshot of Lee Trevino's Fighting Golf (USA)
NES / Famicom
Sports · 1988

The American edition, fronted by legend Lee Trevino: arcade golf where the real fight is against wind graphs and your own tempo.

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Game screenshot of Arkanoid II (Japan)
NES / Famicom
Action · 1988
Collection edition B

Pick your favorite paddle rhythm and clear it your way.

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Game screenshot of Fighting Golf (Japan)
NES / Famicom
Sports · 1988

SNK swings arcade energy into golf: four players, punchy shot arcs and a rhythmic meter swing that is easier to learn than sim golf and harder to put down.

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Game screenshot of Arkanoid II (Japan)
NES / Famicom
Action · 1988
Collection edition A

Taito's sequel loses none of the one-more-try grip.

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Game screenshot of Stinger (USA)
NES / Famicom
Action · 1987

TwinBee's turbo-charged sequel, Westernized as Stinger: vertical and horizontal stages alternate, bells still juggle into power-ups, and up to three ships can fly wing to wing.

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Game screenshot of Castlevania III - Dracula's Curse (Europe)
NES / Famicom
Action · 1989

Europe's Belmont trilogy-capper: four playable heroes - Trevor, the pirate Grant, the mage Sypha and Alucard himself - and a branching map that rewires every replay.

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Game screenshot of Akumajou Densetsu (Japan)
NES / Famicom
Action · 1989

Three playable allies, branching paths, one castle.

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Game screenshot of TwinBee (Japan)
NES / Famicom
Action · 1986

Two-player doubles the petals and the chaos.

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Game screenshot of Thunder & Lightning (USA)
NES / Famicom
Action · 1990

A spunky late-NES brick-breaker: bounce the ball through evolving wall layouts, snag power-up capsules and clear patterns that grow teeth as you go.

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Game screenshot of Great Tank (Japan)
NES / Famicom
Action · 1988

SNK's Famicom tank assault, released in the West as Iron Tank: roll your customizable tank across a war-torn front, swapping armor and weapons between pitched battles.

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Game screenshot of Silk Worm (USA)
NES / Famicom
Action · 1990

Tecmo's double-act shooter: player one flies the attack helicopter while player two drives the jeep below - missiles from above, shells from the ground, teamwork in the middle.

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Game screenshot of Section-Z (USA)
NES / Famicom
Action · 1987

Map the sections, route the forks, chase the score.

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Game screenshot of Castlevania (USA)
NES / Famicom
Action · 1987

The American release of Konami's original horror platformer - Simon Belmont, leather whip and a castle that hates you personally.

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Game screenshot of Metal Flame - Psy Buster (Japan)
NES / Famicom
Action · 1990

A rare Famicom run-and-gun footnote: an armor-suited hero, steady streams of enemy fire and pure late-80s mech mood from start to finish.

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Game screenshot of Section-Z (Europe)
NES / Famicom
Action · 1987

Capcom's strange NES shooter: blast through alphabet-labeled sections aboard an enemy fortress, choosing forks that reroute your entire run - an early taste of stage branching.

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Game screenshot of Castlevania (Europe)
NES / Famicom
Action · 1987

Wield the whip and sub-weapons through monster-filled gothic castle stages.

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Game screenshot of Venice Beach Volleyball
NES / Famicom
Sports · 1991

Sun, sand and simple arcade rules: Venice Beach Volleyball serves up two-on-two matches where positioning and timing carry the set.

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Game screenshot of Metal Storm (USA)
NES / Famicom
Action · 1991

The American edition of the gravity-flip mech shooter - dodge by falling up, fight bosses through inverted corridors, then replay it on harder gravity modes once the credits roll.

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Game screenshot of B-Wings (Japan)
NES / Famicom
Action · 1986

Fast, colorful and endlessly reconfigurable.

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Game screenshot of Solomon's Key 2 (Europe)
NES / Famicom
Puzzle · 1992

Create and push ice blocks to extinguish fires and solve single-screen puzzles.

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Game screenshot of Juuryoku Soukou Metal Storm (Japan)
NES / Famicom
Action · 1992

The mind-bending mech shooter where gravity is a button press: flip to the ceiling mid-dodge, ride the level geometry inside out and outmaneuver waves of enemy fire.

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Game screenshot of Devil Man (Japan)
NES / Famicom
Action · 1989

Go Nagai's dark hero hits the Famicom: Akira Fudo wades through demon hordes, and when the fight demands it the demon power awakens with claws and beams.

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Game screenshot of Darkwing Duck (USA)
NES / Famicom
Action · 1992

Short enough to finish, sharp enough to replay - exactly what Disney-licensed games aspired to be.

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Game screenshot of Darkwing Duck (Europe)
NES / Famicom
Action · 1992

Stage select opens nonlinear routes through the city.

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Game screenshot of U.S. Championship V'Ball (Japan)
NES / Famicom
Sports · 1989

Technos trades alley fights for beach volleyball and keeps the attitude: four-player doubles on sun-bleached courts, with feints, skyball serves and face-first digs.

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Game screenshot of Solomon's Key (Europe)
NES / Famicom
Puzzle · 1986

Learn to stack, drop and bait fireballs with clockwork timing.

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Game screenshot of BreakThru (USA)
NES / Famicom
Action · 1987

Drive an armored buggy through roadblocks, leap gaps and fire on enemy vehicles.

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Game screenshot of Punch-Out!! (Japan)
NES / Famicom
Sports · 1990

Nintendo's pattern-boxing masterclass: read each opponent's tell, dodge on rhythm, then answer with counter combos and star punches.

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Game screenshot of Sanada Juu Yuushi
NES / Famicom
Action · 1988

A crisp 1988 adventure for strategy-minded players.

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Game screenshot of Mighty Final Fight (USA)
NES / Famicom
Action · 1993

A late-NES gem that proves big brawls can come in small sprites.

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Game screenshot of Mighty Final Fight (Japan)
NES / Famicom
Action · 1993

Capcom shrank Final Fight into a chibi-style NES brawler and quietly made it excellent: Cody, Guy and Haggar level up with experience, learning new moves as the crowds thin out.

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